Posts tagged ‘Mark Buckingham’

alternate Action 642 – Green Lantern/Superman – Legend of the Green Flame

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I made an error earlier, I said this was intended for Action 635.  In fact, it was for 642.  I had assumed it was the earlier of the two crossover issues, simply based on the line-up that appears in the story – none of the post-635 series are included.  But the ending makes it clear that it was for the latter issue.

Neil Gaiman’s script was rejected by John Byrne.  At the time, it was a hard and fast rule that no one knew Superman’s identity, and Gaiman insisted on the characters meeting as Clark and Hal.  Neither would budge, and the script got set aside.  The story was finally published in 2001.

This special also has a large art team, divided chapter by chapter.  Eddie Campbell, Mark Buckingham, John Totleben, Jim Aparo, Kevin Nowlan, Jaosn Little, Michael Allred, Eric Shanower, Terry Austin and Arthur Adams.

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The story begins with a prologue in Berlin, shortly after the end of World War II.  Blackhawks Janos Prohaska and Weng Chan go rooting through rubble, searching for a lost weapon.  They come across the remains of the Justice Society of America, although they do not realize who these people are.  We see Sandman, and the remains of Hawkman’s wings, but it’s Alan Scott’s lantern that grabs Weng’s interest, and he takes it with him.

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Jumping to the present day, Hal is feeling lost and alone, and turns to Clark for a shoulder to cry on.  Lois Lane wrangles the two into attending a gallery opening that night.

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Catwoman makes a cameo, running into Hal.  But the catkin emerald she was interested in is not there, so Selina leaves.  Exploring the gallery, Hal comes across the lantern, on display.  He is fascinated.  It’s a Green Lantern lantern, but not one he recognizes.  He uses his ring to scan it.

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Bad idea.

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Deadman comes across the confused heroes, and tells them they are dead.  They aren’t.  Not quite.  But they have been pulled into the magical, somewhat sentient flame that powers Alan Scott’s lantern, and are between being alive and dead.

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The Flame’s burst of energy draws the attention of the Phantom Stranger.

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He convinces Hal that he does have the willpower to tame the wild magic of the flame, and get it back into its battery, dormant.

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The final page makes it clear that this was intended for issue 642.  The story printed there uses a similar marquee in its background.

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Detective 740 – Bane vs the Joker

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Greg Rucka, Sergio Cariello and Mark Buckingham bring the two-part Shellgame storyline to a close in Detective 740 (Jan. 00), as No Man’s Land draws to a close.

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The issue, which scans over a large group of people and places, begins with Oracle musing over Lex Luthor’s reconstruction of Gotham, and how he has played the media to make himself the golden boy hero of the city.

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Batman and Robin have been monitoring Pettit and the Huntress.  Their region has held off everyone, including all aid, and the people are starting to flee.  Pettit demands that no one be allowed to leave, as it will weaken them.  The Huntress tries to reason with him, but fails.

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Luthor gets frustrated at how his equipment and crews keep getting sabotaged and killed by the Joker, and enlists Bane to guard them.  The Joker brings Harley Quinn to help him, but Bane also has Mercy at his side, and fends the Joker off.

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We even catch up with good old Dr. Simpson Flanders, back on tv, hawking his new book about life in No Man’s Land.

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With Luthor’s rebuilding indicating a power shift in Gotham, the Penguin makes his move, with a large group of men, to demand his cut of the action.  Mercy takes out the Penguin’s men without even breaking a sweat.  Luthor gives the Penguin nothing but his own life.

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The issue has lots of ominous foreboding, but ends on a happy note, as Lucius Fox takes the airwaves to announce that the government has rescinded the No Man’s Land proclamation, and Gotham is open again.

But the story is not yet over…

Detective 719 – bad news for Gotham

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Detective 719 (March 1998) is billed as a prologue to Cataclysm, but only the last couple of pages deal with that storyline.  For the rest of the issue, Chuck Dixon scripts a story that hearkens all the way back to the 1940s classic, The Three Racketeers.  Jim Aparo and Flint Henry share the pencilling, in a most effective way, with Mark Buckingham on inks.

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The story deals with some hoods being shipped over to Blackgate prison, telling each other of their encounters with Batman.  Aparo does the art on the realism part of the story.

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Flint Henry takes the art when it comes to showing how Batman was perceived by the crooks.

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The story thus neatly contrasts the actual events, with the version told by the criminal.

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As the issue reaches it’s end, the story shifts to introduce Jolene Relazzo, a seismologist who gets some frightening information.  She desperately tries to contact her employer – but no one is home at the Batcave.

 

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